Wednesday, September 12, 2007

The Hard Stuff

Looked into what it will take to accomplish the hardware aspect of this project. There's a nifty little costly gadget called the TripleHead2Go by Matrox that seems like a great solution to a real time implementation of this project. Instead of trying to harness multiple cameras rendering to separate outputs this makes much more sense, instead widening the screen resolution and FOV of the application and splitting it 3 ways. The drawbacks I see now is that it seems to distort the image a bit on the sides (fine for periph) and probably wouldn't be able to give a full 180 degree view like I'd be aiming for. (maybe modifications to the software are possible) Finally, the cost at about $270 is pretty steep but it's definitely cool shit and probably would come in useful for future projects.

I'm still looking at using Unity if a real time solution is pursued, and of course finding multiple projectors to use and configuring them correctly will be tough. I'm beginning to think that the installation aspect will be best to put off and concentrate on for the spring semester and that I should focus on the software end of everything for now

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