Thursday, October 25, 2007

Pretty Flowers

Finally rendered out an image of the Trillium model I made last week. It could be better, but it will mostly be filler for the undergrowth.


Breezy, Windy Gustamajiggers

I was messing around with creating a tree in the wind sort of movement last night. I think it was mostly a success...The only issues seem to be that I rendered from a bad angle to see what is happenening and the branches seem to dip down maybe a little too much. Also, I used some sort of procedural to define increasing rustling of the leaves but they don't seem to rustle at all. If seen from the right angle you would notice the tree bending in the direction of the wind and then winging back past its original location because of its elasticity. Oh well, good for an early effort.

Here's the link to a .mov

Thursday, October 18, 2007

Sugar Maple Close Up

Just a detail of the sugar maple. I think it is by far the best tree I've made so far.


In with theLatest

Here is where I'm at with tree modelling/texturing right now. The rest is just temporary filler. Hopefully I'll have a render of a plant or two up soon too. From left to right: Sugar Maple, Alder, Mature White Cedar, Young White Cedar.


Sunday, October 14, 2007

The Latest

Things are starting to shape up in the tree department.

Northern White Cedar: young version to the left and mature to the right. I also have animated versions of both which simulate blowing in the wind. Hope to have a video of that sort of thing up soon.


Sunday, October 7, 2007

Refinements

I've further refined my workflow and created a new tree to do experiments on. Should be able to make better looking trees faster with this new method. My biggest obstacle will be keeping poly counts low enough for animated renders. Roughed out some lighting...